# Avatars
- Direct Blend Trees - JustSleightly Combining simple animator controller layers
- Optimizing Texture Memory - Razgriz Texture VRAM optimization deep dive
- Transfer Mesh Data - Kaideart Automatic weight painting of clothing to a mesh
- Avatar Optimization Timelapse - Cams Avis Interesting video showing manual avatar optimization
- VRC Avatar Performance Tools - Thry Evaluator and VRAM checker
- Avatar Emulator - Lyuma VRChat SDK Unity emulator
- 2022 Utility Suite - Hai I swear by anything Hai makes, Animator as Code and Lightbox Viewer are two of my favorite tools.
- Pumkins Avatar Tools - Rurre Toolbox for common tasks and pose editor
# Development
- HTMX essays All great reads, but particularly complexity budget, API splitting, and locality of behavior.
- Computer Ergonomics - Kieran Drew Development suffers if the author suffers.
- Architectural Decision Records - Bruno Scheufler Documentation for context.
- Choose Boring Technology - Dan McKinsley Use what you know.
- The Grug Brained Developer A layman's guide.
- Local First Development - Ink & Switch On the ideals of offline and collaboration capable software.
- The Joel Test - Joel Spolsky A nice easy-to-understand checklist for teams.
- Code: The Hidden Language of Computer Hardware and Software - Charles Petzold A connection between the "real world" and the programming used to facilitate digital communication.
# Materials
- Realistic metal material settings - Unity Standard shader metallic and specular information
- Blender PBR materials - CGBookcase Displaying more than just albedo color
- AmbientCG Public domain PBR materials
# Meshes
# Miscellaneous
- The Best PC Possible - Tupper If money was no object ...
- VRChat Banner Guide - Reava Image sizing information for groups
- How to VJ - Nekles Video jockey beginner information
- Community logos - Digital VRC Primarily DJs
# Shaders
- RGBA introduction - Poiyomi Very flexible color and normal mask system
- Poiyomi documentation - Poiyomi Details on most shader features
- Fake Glass - Silent
- Hologram - Silent
# VPM Repos
# Worlds
- Your First World - Iconoclass Unity setup and modeling
- Light Baking - Silent Bakery, realtime, light maps, light probes
- Reflection Probes - Silent Setup and some interaction information
- Occlusion Culling - Silent Extremely important optimization step
- Post Processing - Silent Detailed lighting adjustments